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Bastion transistor
Bastion transistor












bastion transistor
  1. #BASTION TRANSISTOR FULL#
  2. #BASTION TRANSISTOR OFFLINE#

#BASTION TRANSISTOR OFFLINE#

“If we do it properly, I think it'll be completely transparent – offline or not. We'd rather play around with it and use it purposefully."Īlso, just in case you were worried (honestly, I wasn't I mean, this is Supergiant we're talking about), it's not in any way required. We don't just want it to be the default mode of being in the game. Solitude can be a very powerful feeling in games, but we want to use it intentionally. But again, the part where you don't feel alone in the world is very important to us. It may open up some interesting gameplay opportunities, but at the expense of other areas. "We also want the narrative and atmosphere to be important in Transistor, so having two characters running around at the same time would come at a heavy cost. When we had three people running around in Bastion, they just started goofing off and messing up the narration.” But we found it to be quite at odds with our narrative goals. "Traditionally, we agree that co-op is probably the most enjoyable way to play action-RPGs – with 1-3 other people. “We actually prototyped co-op in Bastion, and we cut it because ," he admitted. But what about co-op, an action-RPG staple since the days of Diablo's rascally, soul-devouring youth? For now, Kasavin explained, it's a no-go, but it's actually been on Supergiant's mind since Bastion's beginning. Which kind of makes me think of Dark Souls. What's interesting to us about this world is that it lends itself to some interesting things like that.” For example, players can sometimes see traces of other players' paths moving around. "You can still have your personal experience around the story, but you always know you belong in a larger.

bastion transistor

“Something we're more interested in is a sense of feeling connected to other people who are playing in a subtle way," Kasavin said. So then, how will Transistor's circuitry scrambling antics take advantage of our pitiful, modern Internet? Well, honestly, you might not even notice - at least, at first. I think I can say that pretty safely,” Kasavin explained. “The combat maybe could work in multiplayer, but I don't see this game having deathmatch arenas or whatever.

#BASTION TRANSISTOR FULL#

As part of a gigantic interview/preview session (the full results of which you'll see very soon), creative director Greg Kasavin explained to RPS that the action/turn-based tactics RPG hybrid will include a fairly novel form of multiplayer functionality.įirst off, the good news: Supergiant has no intention of shoehorning in a glorified deathmatch mode where it doesn't belong. Case in point: Transistor isn't entirely a solo affair. But while surface-level similarities (a Logan-Cunningham-voiced narrator-type, bleak yet beautiful environments, a silent main character, isometric perspective, etc) might suggest a familiar experience, Supergiant definitely isn't sticking to Bastion's straight-and-narrow. Bastion was absolutely marvelous, and Transistor - aka, Bastion 2: Cyberpunk Boogaloo - very much looks to be following in its pathway summoning footsteps.














Bastion transistor